Bibliography
Books, journal articles, and primary sources referenced from Sonic’s chapter prose. Each entry has a stable anchor id so chapter text can cite it directly; click or tap the back-link inside an entry to jump to where it is referenced.
There are hundreds of specialized books on digital audio, and many thousands more on the broader subjects of sound, music, acoustics, recording, and audio production. The selection below is partial — an evolving working list, not an attempt at a definitive canon — biased toward the texts the authors have found useful in teaching and have personally lived with.
A
Amiot, E. (2016). Music Through Fourier Space: Discrete Fourier Transform in Music Theory (Computational Music Science). Cham, Switzerland: Springer International. ISBN 978-3-319-45579-2 (print) / 978-3-319-45581-5 (eBook). DOI 10.1007/978-3-319-45581-5. (Also at Amazon (Kindle ed.).)
Amiot, E. (2025). Introduction to the Mathematics of Music (A K Peters / CRC Recreational Mathematics Series). Boca Raton, FL: A K Peters / Chapman & Hall / CRC Press (Routledge). ISBN 978-1-041-16816-4. (Also at Amazon.)
Anderton, C. (1995). Multieffects for Musicians. New York: Amsco / Music Sales America. ISBN 978-0-8256-1447-7. (Practical guide to outboard and software multi-effects processing.)
Ashton, A. (2003). Harmonograph: A Visual Guide to the Mathematics of Music (Wooden Books). New York, NY: Walker & Company / Bloomsbury USA. ISBN 978-0-8027-1409-1.
B
Baggi, D. L., & Haus, G. M. (2013). Music Navigation with Symbols and Layers: Toward Content Browsing with IEEE 1599 XML Encoding. Hoboken, NJ: Wiley-IEEE Press. DOI 10.1002/9781118494455. ISBN 978-0-470-59716-3. (Also at Amazon.)
Ballou, G. M. (Ed.). (2008). Handbook for Sound Engineers: The New Audio Cyclopedia (4th ed.). Burlington, MA: Focal Press / Elsevier. (Multi-edition reference work; earlier editions published by Howard W. Sams & Co. as The New Audio Cyclopedia, 1987 onward.) ISBN 978-0-240-80969-4. (Also at Amazon.)
Battino, D., & Richards, K. (2005). The Art of Digital Music: 56 Visionary Artists & Insiders Reveal Their Creative Secrets. San Francisco: Backbeat Books / Hal Leonard. Foreword by Stewart Copeland. ISBN 978-0-87930-830-8.
Bech, S., & Zacharov, N. (2006). Perceptual Audio Evaluation — Theory, Method and Application. Chichester, UK: John Wiley & Sons. DOI 10.1002/9780470869253. ISBN 978-0-470-86923-9. (Also at Amazon.)
Begault, D. R. (1994). 3-D Sound for Virtual Reality and Multimedia. Boston, MA: AP Professional / Academic Press. (Foundational text on binaural / HRTF-based spatial audio; freely available from NASA’s technical report server as NASA/TM–2000–209606, accession 20010044352.) ISBN 978-0-12-084735-8. (Also at Amazon.)
Begault, D. R. (1996). The Sonic CD-ROM for Desktop Audio Production: An Electronic Guide to Producing Computer Audio for Multimedia [CD-ROM]. Chestnut Hill, MA: Academic Press Professional. ISBN 0-12-084738-8. (The original 1996 CD-ROM that this site descends from.)
Begault, D. R., & Rumsey, F. (Eds.). (2004). Spatial Sound Techniques Part 1: Virtual and Binaural Audio Technologies (also Part 2: Multichannel Audio Technologies). New York: Audio Engineering Society.
Benade, A. H. (1990). Fundamentals of Musical Acoustics (2nd, revised ed.; Dover Books on Music). New York, NY: Dover Publications. ISBN 978-0-486-26484-4. (Originally published 1976 by Oxford University Press.)
Benson, D. J. (2007). Music: A Mathematical Offering. Cambridge: Cambridge University Press. (Also freely available from the author at homepages.abdn.ac.uk/d.j.benson/pages/html/music.pdf.) DOI 10.1017/CBO9780511811722. ISBN 978-0-521-85387-3. (Also at Amazon.)
Beranek, L. L. (2008). Riding the Waves: A Life in Sound, Science, and Industry. Cambridge, MA: MIT Press / Acoustical Society of America. DOI 10.7551/mitpress/7639.001.0001. ISBN 978-0-262-02629-1. (Also at Amazon.)
Bharitkar, S., & Kyriakakis, C. (2006). Immersive Audio Signal Processing (Information Technology: Transmission, Processing and Storage). New York, NY: Springer. DOI 10.1007/0-387-28503-2. ISBN 978-0-387-28453-8. (Also at Amazon.)
Blauert, J. (1997). Spatial Hearing — Revised Edition: The Psychophysics of Human Sound Localization. Cambridge, MA: The MIT Press. DOI 10.7551/mitpress/6391.001.0001. ISBN 0-262-02413-6. (Translated and expanded from the 1974 German Räumliches Hören, S. Hirzel Verlag.) (Also at Amazon.)
Blauert, J. (Ed.). (2005). Communication Acoustics (Signals and Communication Technology). Berlin / Heidelberg: Springer. DOI 10.1007/b139075. ISBN 978-3-540-22162-3. (Also at Amazon.)
Blauert, J., & Xiang, N. (2008). Acoustics for Engineers: Troy Lectures. Berlin / Heidelberg: Springer. DOI 10.1007/978-3-540-76347-5. ISBN 978-3-540-76346-8. (Also at Amazon.)
Blauert, J. (Ed.). (2013). The Technology of Binaural Listening (Modern Acoustics and Signal Processing). Berlin / Heidelberg: Springer / ASA Press. DOI 10.1007/978-3-642-37762-4. (Distinct from the 2020 follow-up The Technology of Binaural Understanding.) ISBN 978-3-642-37761-7. (Also at Amazon.)
Blauert, J., & Braasch, J. (Eds.). (2020). The Technology of Binaural Understanding (Modern Acoustics and Signal Processing). Cham, Switzerland: Springer / ASA Press. DOI 10.1007/978-3-030-00386-9. ISBN 978-3-030-00385-2. (Also at Amazon.)
Blesser, B., & Salter, L.-R. (2007). Spaces Speak, Are You Listening? Experiencing Aural Architecture. Cambridge, MA: The MIT Press. DOI 10.7551/mitpress/6384.001.0001. ISBN 0-262-02605-8. (Also at Amazon.)
Bowman, D. A., Kruijff, E., LaViola, Jr., J. J., & Poupyrev, I. (2004). 3D User Interfaces: Theory and Practice (foreword by J. Foley). Boston, MA: Addison-Wesley Professional. ISBN 978-0-201-75867-2. (Also at Amazon.)
Breebaart, J., & Faller, C. (2007). Spatial Audio Processing: MPEG Surround and Other Applications. Chichester, UK: Wiley-IEEE Press / John Wiley & Sons. DOI 10.1002/9780470723494. ISBN 978-0-470-03350-0. (Also at Amazon.)
Bufe, C. (1994). An Understandable Guide to Music Theory: The Most Useful Aspects of Theory for Rock, Jazz, and Blues Musicians. Tucson, AZ: See Sharp Press. ISBN 978-1-884365-00-3. (Also at Amazon.)
C
Chowning, J. M. (1973). The Synthesis of Complex Audio Spectra by Means of Frequency Modulation. J. Audio Eng. Soc., 21(7), 526–534. (The foundational paper on FM synthesis, later the basis of the Yamaha DX7. Reprinted in Computer Music J., 1(2), 1977, 46–54.)
Cohen, M., & Wolman, A. (Eds.). (1991). Computer Music J., 15(4): Dream Machines for Computer Music. Cambridge, MA: MIT Press. Guest-edited thematic issue.
Cohen, M., Villegas, J., & Barfield, W. (Eds.). (2015). Virtual Reality, 19(3–4): special issue on spatial sound in virtual, augmented & mixed-reality environments. Springer. DOI 10.1007/s10055-015-0279-z.
Cohen, M. (Ed.). (2026). Augmented Reality — Situated Spatial Synergy. London, UK: IntechOpen. DOI 10.5772/intechopen.1005700. ISBN 978-1-83634-623-4 (print); eISBN 978-1-83634-622-7. (Also at Amazon.)
Collins, K., & Greening, C. (2016). The Beep Book: Documenting the History of Game Sound. Ehtonal. (Companion volume to the Beep: A Documentary History of Game Sound film project, comprising interviews with over 100 game-audio professionals.)
Collins, K. C. (2020). Studying Sound: A Theory and Practice of Sound Design. Cambridge, MA: The MIT Press. ISBN 978-0-262-04413-4.
Collins, K. C., Duncan, A. S., & Edmonds, K. (2021). Sonic UX: The Science of Sound in User Experience Research. Cambridge, MA: The MIT Press. DOI 10.7551/mitpress/17039.001.0001. ISBN 978-0-262-05373-0.
Cook, P. R. (Ed.). (1999). Music, Cognition, and Computerized Sound: An Introduction to Psychoacoustics. Cambridge, MA: The MIT Press. DOI 10.7551/mitpress/4808.001.0001. ISBN 978-0-262-53190-0. (Also at Amazon.)
Copland, A. (2011). What to Listen For in Music (Signet Classics; with an appreciation by Leonard Slatkin; orig. 1939). New York, NY: Signet Classics / Penguin. ISBN 978-0-451-53176-6. (Also at Amazon.)
Cox, T. (2014). The Sound Book: The Science of the Sonic Wonders of the World. New York, NY: W. W. Norton. ISBN 978-0-393-23979-9. (Also at Amazon.)
D
Davis, G. D., & Jones, R. (1989). The Sound Reinforcement Handbook (2nd ed.). Milwaukee, WI: Yamaha / Hal Leonard. ISBN 978-0-88188-900-0. (Also at Amazon.)
Deutsch, D. (Ed.). (2013). The Psychology of Music (3rd ed.). San Diego, CA: Academic Press / Elsevier. ISBN 978-0-12-381460-9. (Also at Amazon.)
Deutsch, D. (2019). Musical Illusions and Phantom Words: How Music and Speech Unlock Mysteries of the Brain. New York, NY: Oxford University Press. ISBN 978-0-19-020683-3. (Also at Amazon.)
DK Publishing. (2020). Music: The Definitive Visual History (DK Definitive Visual Encyclopedias; rev. ed., in association with the Smithsonian). New York, NY: Dorling Kindersley. ISBN 978-0-7440-5834-5. (Also at Amazon.)
Dodge, C., & Jerse, T. A. (1997). Computer Music: Synthesis, Composition, and Performance (2nd ed.). New York: Schirmer / Cengage. ISBN 0-02-864682-7.
E
Eskelin, G. (2005). Lies My Music Teacher Told Me: Music Theory for Grownups (2nd ed.). Woodland Hills, CA: Stage 3 Publishing. ISBN 978-1-886209-25-1.
Everest, F. A. (2007). Critical Listening Skills for Audio Professionals (with companion audio disc). Boston, MA: Course Technology / Cengage / Thomson. ISBN 978-1-59863-023-7.
F
Farnell, A. (2010). Designing Sound. Cambridge, MA: The MIT Press. ISBN 978-0-262-01441-0. (Also at Amazon.)
Fastl, H., & Zwicker, E. (2007). Psychoacoustics: Facts and Models (3rd ed., Springer Series in Information Sciences, Vol. 22). Berlin: Springer. DOI 10.1007/978-3-540-68888-4. ISBN 978-3-540-23159-2. (Also at Amazon.)
Filimowicz, M. (Ed.). (2019). Foundations in Sound Design for Interactive Media: A Multidisciplinary Approach. Abingdon, UK: Routledge. DOI 10.4324/9781315106342. ISBN 978-1-138-09394-2. (Also at Amazon.)
G
Gibson, D. (1997). The Art of Mixing: A Visual Guide to Recording, Engineering, and Production (Mix Pro Audio Series; technical edit by G. Petersen). Emeryville, CA: MixBooks / ArtistPro. ISBN 978-0-918371-17-1. (Later editions published by Course Technology / Cengage.)
Gilkey, R. H., & Anderson, T. R. (Eds.). (1997). Binaural and Spatial Hearing in Real and Virtual Environments. Mahwah, NJ: Lawrence Erlbaum Associates / Psychology Press. ISBN 978-0-8058-1654-9. (Also at Amazon.)
Goodall, H. (2001). Big Bangs: Five Musical Revolutions. London, UK: Vintage / Random House. ISBN 978-0-09-928354-6. (Also at Amazon.)
Goodwin, S. (2019). Beep to Boom: The Development of Advanced Runtime Sound Systems for Games and Extended Reality (Audio Engineering Society Presents). New York, NY: Routledge / Focal Press. DOI 10.4324/9781351005548. ISBN 978-1-138-54390-4. (Also at Amazon.)
Greenebaum, K., & Barzel, R. (Eds.). (2004). Audio Anecdotes I: Tools, Tips, and Techniques for Digital Audio. Natick, MA: A K Peters / CRC Press. ISBN 978-1-56881-104-8. (Also at Amazon.)
Greenebaum, K., & Barzel, R. (Eds.). (2004). Audio Anecdotes II: Tools, Tips, and Techniques for Digital Audio. Wellesley, MA: A K Peters / CRC Press. ISBN 978-1-56881-214-4. (Also at Amazon.)
Greenebaum, K., & Barzel, R. (Eds.). (2006). Audio Anecdotes III: Tools, Tips, and Techniques for Digital Audio. Wellesley, MA: A K Peters / CRC Press. ISBN 978-1-56881-215-1. (Also at Amazon.)
H
Handel, S. (1989). Listening: An Introduction to the Perception of Auditory Events (Bradford Books). Cambridge, MA: The MIT Press. ISBN 0-262-08179-2. (Also at Amazon.)
Harju, M. (2025). Audio Augmented Reality: Concepts, Technologies and Narratives. New York, NY: Focal Press / Routledge. DOI 10.4324/9781003627289. ISBN 978-1-041-04197-9. (Also at Amazon.)
Hartmann, W. M. (2005). Signals, Sound, and Sensation (Modern Acoustics and Signal Processing). New York, NY: Springer / AIP Press. ISBN 978-1-56396-283-7. (Corrected reprint; first published 1997.) (Also at Amazon.)
Hartmann, W. M. (2013). Principles of Musical Acoustics (Undergraduate Lecture Notes in Physics). New York, NY: Springer. DOI 10.1007/978-1-4614-6786-1. ISBN 978-1-4614-6785-4. (Also at Amazon.)
Heller, E. J. (2013). Why You Hear What You Hear: An Experiential Approach to Sound, Music, and Psychoacoustics. Princeton, NJ: Princeton University Press. ISBN 978-0-691-14859-5. (Also at Amazon.)
Hewitt, M. (2008). Music Theory for Computer Musicians. Boston, MA: Course Technology / Cengage. ISBN 978-1-59863-503-4. (Also at Amazon.)
Holman, T. (2008). Surround Sound: Up and Running (2nd ed.). Burlington, MA: Focal Press / Elsevier. DOI 10.4324/9780080553238. ISBN 978-0-240-80829-1. (Also at Amazon.)
Holman, T. (2010). Sound for Film and Television (3rd ed., with accompanying audio CD). Burlington, MA: Focal Press / Routledge. DOI 10.4324/9780240814322. ISBN 978-0-240-81330-1. (Also at Amazon.)
Holsinger, E. (1994). How Music and Computers Work (How It Works series). Emeryville, CA: Ziff-Davis Press. ISBN 978-1-56276-215-5.
Howard, D. M., & Angus, J. A. S. (2017). Acoustics and Psychoacoustics (5th ed.). New York, NY: Routledge / Focal Press. DOI 10.4324/9781315727974. ISBN 978-1-138-85987-6. (Also at Amazon.)
Huang, W., Billinghurst, M., Alem, L., Xiao, C., & Rasmussen, T. (2024). Computer-Supported Collaboration: Theory and Practice (IEEE Press Series on Human–Machine Systems). Hoboken, NJ: Wiley-IEEE Press. DOI 10.1002/9781119719830. ISBN 978-1-119-71976-2. (Also at Amazon.)
Hugill, A. (2018). The Digital Musician (3rd ed.). New York: Routledge. DOI 10.4324/9780203704219. ISBN 978-1-138-56962-1. (Also at Amazon.)
Hunter, H. The Grammar of Music. London: Faber. (Concise theory primer; widely-reprinted UK schools text.)
I
Iida, K. (2019). Head-Related Transfer Function and Acoustic Virtual Reality. Singapore: Springer Nature. ISBN 978-981-13-9744-8. DOI: 10.1007/978-981-13-9745-5. (Also at Amazon.)
J
Jackson, P. (2015). The Circle of Fifths: Visual Tools for Musicians (Visual Tools for Musicians, vol. 1). Editions Musica Ferrum. ISBN 979-10-95580-00-3.
Janus, S. (2004). Audio in the 21st Century (Engineer to Engineer series). Hillsboro, OR: Intel Press. ISBN 978-0-9717861-5-8.
K
Katz, B. (2014). Mastering Audio: The Art and the Science (3rd ed.). Burlington, MA: Focal Press / Routledge. ISBN 978-0-240-81896-2. (Also at Amazon.)
Kernfeld, B. (1995). What to Listen for in Jazz. New Haven, CT: Yale University Press. ISBN 978-0-300-05902-1. (Also at Amazon.)
Kirk, R., & Hunt, A. (1999). Digital Sound Processing for Music and Multimedia (Music Technology series). Oxford, UK: Focal Press. ISBN 978-0-240-51506-9. (Also at Amazon.)
Kleiner, M. (2011). Acoustics and Audio Technology (3rd ed.). Plantation, FL: J. Ross Publishing. ISBN 978-1-60427-052-5. (Also at Amazon.)
Kleiner, M. (2013). Electroacoustics. Boca Raton, FL: CRC Press / Routledge. DOI 10.1201/b13859. ISBN 978-1-4398-3618-7. (Also at Amazon.)
Koizumi, N. (小泉 宣夫). (2005). 基礎 音響・オーディオ学 [Fundamentals of Acoustics and Audio]. Tokyo: コロナ社 (Corona Publishing). ISBN 978-4-339-00775-6. (Japanese-language text. Also at Amazon JP.)
Koizumi, N., & Tsuburaoka, H. (小泉 宣夫 & 円岡 秀夫). (2006). 情報メディア論 — テクノロジー・サービス・社会 [Information Media in the Digital Age] (KS情報科学専門書). Tokyo: 講談社 (Kodansha). ISBN 978-4-06-153826-5. (Also at Amazon JP · Rakuten · Titech Library.)
Koizumi, N., & Iwasaki, M. (小泉 宣夫, 岩崎 真). (2011). サウンドシンセシス — 電子音響学入門 [Sound Synthesis: Introduction to Electroacoustics] (KS理工学専門書). Tokyo: 講談社サイエンティフィク (Kodansha Scientific). ISBN 978-4-06-155793-2. (Japanese-language text.) (Also at Amazon JP.)
L
Leider, C. (2004). Digital Audio Workstation: Mixing, Recording, and Mastering on Your Mac or PC. New York, NY: McGraw-Hill Professional. ISBN 978-0-07-142286-4. (Also at Amazon.)
Linton, O. (2023). Mathematical Functions (Wooden Books). Glastonbury, UK: Wooden Books. ISBN 978-1-907155-44-4 (UK ed.) / 978-1-952178-38-2 (US ed.). (Also at Amazon.)
Loy, G. (2006–2007). Musimathics: The Mathematical Foundations of Music (2 vols.). Cambridge, MA: The MIT Press. ISBN 978-0-262-51655-6 (vol. 1) / 978-0-262-51656-3 (vol. 2). (Also at Amazon.)
Loy, G. (2007). Musimathics, Volume 2: The Mathematical Foundations of Music. Cambridge, MA: MIT Press. (Companion to Loy 2006; Vol. 2 emphasizes advanced topics — psychoacoustics, signals/spectra, and physical modeling.) ISBN 978-0-262-51656-3. (Also at Amazon.)
M
Malm, W. P. (2000). Traditional Japanese Music and Musical Instruments (Yamaguchi Kan Series). Tokyo: Kodansha International. ISBN 978-4-7700-2395-7.
Maor, E. (2018). Music by the Numbers: From Pythagoras to Schoenberg. Princeton, NJ: Princeton University Press. DOI 10.23943/9781400889891. ISBN 978-0-691-17690-1. (Also at Amazon.)
Martineau, J. (2008). The Elements of Music: Melody, Rhythm, and Harmony (Wooden Books). New York: Walker & Company / Bloomsbury. ISBN 978-0-8027-1716-0. (Also at Amazon.)
Mazzola, G. (2002). The Topos of Music: Geometric Logic of Concepts, Theory, and Performance. Basel, Switzerland: Birkhäuser / Springer. DOI 10.1007/978-3-0348-8141-8. ISBN 978-3-7643-5731-3. (Also at Amazon.)
Middlebrooks, J. C., Simon, J. Z., Popper, A. N., & Fay, R. R. (Eds.). (2017). The Auditory System at the Cocktail Party (Springer Handbook of Auditory Research, vol. 60). Cham, Switzerland: Springer. DOI 10.1007/978-3-319-51662-2. ISBN 978-3-319-51660-8. (Also at Amazon.)
Middleton, C. (2006). Creating Digital Music and Sound: A Comprehensive Guide to Composing, Recording and Distributing Online. Lewes, UK / Hauppauge, NY: Ilex Press / Barron’s Educational Series. ISBN 978-1-904705-61-1.
Miller, T. E., & Shahriari, A. (2014). World Music: A Global Journey (4th ed., with audio CDs). New York: Routledge.
Montiel, M., & Peck, R. W. (Eds.). (2018). Mathematical Music Theory: Algebraic, Geometric, Combinatorial, Topological and Applied Approaches to Understanding Musical Phenomena (Mathematical Modeling series). Singapore: World Scientific. DOI 10.1142/q0168. ISBN 978-981-3235-30-4. (Also at Amazon.)
Moore, F. R. (1990). Elements of Computer Music. Englewood Cliffs, NJ: Prentice Hall. ISBN 978-0-13-252552-3. (Also at Amazon.)
N
Noll, T., Montiel, M., Gómez, F., Hamido, O. C., Besada, J. L., & Martins, J. O. (Eds.). (2024). Mathematics and Computation in Music: 9th Int. Conf., MCM 2024, Coimbra, Portugal, June 18–21, 2024, Proc. (Lecture Notes in Computer Science, vol. 14639). Cham, Switzerland: Springer. DOI 10.1007/978-3-031-60638-0. (Also at Amazon (Kindle ed.).)
O
Ouzounian, G. (2020). Stereophonica: Sound and Space in Science, Technology, and the Arts. Cambridge, MA: The MIT Press. DOI 10.7551/mitpress/11698.001.0001. ISBN 978-0-262-04478-3. (Also at Amazon.)
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Parker, B. R. (2009). Good Vibrations: The Physics of Music. Baltimore, MD: Johns Hopkins University Press. ISBN 978-0-8018-9264-6. (Also at Amazon.)
Patel, A. D. Music and the Brain [lecture series]. Chantilly, VA: The Great Courses / Wondrium. (Course No. 1881; multiple lectures on music cognition, neuroscience of rhythm, melody, and emotion.)
Paterson, J., & Lee, H. (Eds.). (2021). 3D Audio (Perspectives on Music Production). Abingdon, UK: Routledge. DOI 10.4324/9780429491214. ISBN 978-1-138-59006-9. (Also at Amazon.)
Pfanzagl-Cardone, E. (2023). The Art and Science of 3D Audio Recording. Cham, Switzerland: Springer. DOI 10.1007/978-3-031-23046-2. ISBN 978-3-031-23045-5. (Also at Amazon.)
Pierce, J. R. (1980). An Introduction to Information Theory: Symbols, Signals and Noise (2nd revised ed.; orig. Symbols, Signals and Noise, Harper, 1961). New York, NY: Dover Publications. ISBN 978-0-486-24061-9. (Also at Amazon.)
Pierce, J. R., & Noll, A. M. (1990). Signals: The Science of Telecommunications (Scientific American Library). New York, NY: Scientific American Library / W. H. Freeman. ISBN 978-0-7167-5026-0.
Pierce, J. R. (1992). The Science of Musical Sound (rev. ed.). New York, NY: Scientific American Library / W. H. Freeman. ISBN 978-0-7167-6005-2.
Pinksterboer, H. (2010). Basic Music Theory (also published as Music on Paper; Tipbook series). Milwaukee, WI: Hal Leonard. ISBN 978-1-4234-6529-4. (Also at Amazon.)
Plack, C. J. (2013). The Sense of Hearing (2nd ed.). Hove, UK / New York, NY: Psychology Press / Taylor & Francis. DOI 10.4324/9781315881522. ISBN 978-1-84872-515-7. (Also at Amazon.)
Pohlmann, K. C. (2011). Principles of Digital Audio (6th ed.). New York: McGraw-Hill Professional. ISBN 978-0-07-166347-2. (Also at Amazon.)
Portnoy, A. (2023). The Mathematics of Music and Art (Synthesis Lectures on Mathematics & Statistics). Cham, Switzerland: Springer / Morgan & Claypool. DOI 10.1007/978-3-031-34440-4. ISBN 978-3-031-34439-8. (Also at Amazon.)
Puckette, M. (2007). The Theory and Techniques of Electronic Music. Singapore: World Scientific. DOI 10.1142/6277. ISBN 978-981-270-077-3. (Also at Amazon.)
Pulkki, V., & Karjalainen, M. (2015). Communication Acoustics: An Introduction to Speech, Audio and Psychoacoustics (1st ed.). Chichester, UK: John Wiley & Sons. DOI 10.1002/9781119825449. ISBN 978-1-118-86654-2. (Also at Amazon.)
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Qvortrup, L. (Ed.). (2002). Virtual Space: Spatiality in Virtual Inhabited 3D Worlds. London: Springer. DOI 10.1007/978-1-4471-0225-0. ISBN 978-1-85233-516-8. (Also at Amazon.)
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Roads, C. (1996). The Computer Music Tutorial. Cambridge, MA: The MIT Press. ISBN 978-0-262-68082-0. (Also at Amazon.)
Roginska, A., & Geluso, P. (Eds.). (2017). Immersive Sound: The Art and Science of Binaural and Multi-Channel Audio (Audio Engineering Society Presents). New York, NY: Routledge / Focal Press. DOI 10.4324/9781315707525. ISBN 978-1-138-90000-4. (Also at Amazon.)
Roginska, A., & Geluso, P. (Eds.). (2026). Immersive Sound Volume II: The Design and Practice of Binaural and Multi-Channel Experiences (Audio Engineering Society Presents). New York, NY: Routledge / Focal Press. ISBN 978-0-367-25946-4. (Also at Amazon.)
Roseman, E. (2009). Edly’s Music Theory for Practical People. Tinton Falls, NJ: Edly Music. ISBN 978-0-9661616-6-1. (Also at Amazon.)
Rumsey, F., & McCormick, T. (2002). Sound and Recording: An Introduction (4th ed., Music Technology). Oxford, UK: Focal Press / Elsevier. ISBN 978-0-240-51680-6. (Later editions through the 7th have followed.) (Also at Amazon.)
Rumsey, F. (2012). Spatial Audio (Music Technology series). New York, NY: Routledge / Focal Press. DOI 10.4324/9780080498195. ISBN 978-0-240-51623-3. (Also at Amazon.)
Russ, M. (2008). Sound Synthesis and Sampling (Music Technology series, 3rd ed.). Oxford, UK: Focal Press / Routledge. DOI 10.4324/9780080926957. ISBN 978-0-240-52105-3. (Also at Amazon.)
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Schmandt, C. (1994). Voice Communication With Computers: Conversational Systems (VNR Computer Library). New York, NY: Van Nostrand Reinhold. ISBN 978-0-442-23935-0.
Schnupp, J., Nelken, I., & King, A. (2011). Auditory Neuroscience: Making Sense of Sound. Cambridge, MA: MIT Press. DOI 10.7551/mitpress/7942.001.0001. ISBN 978-0-262-11318-2. (Also at Amazon.)
Schroeder, M. R. (2008). Number Theory in Science and Communication: With Applications in Cryptography, Physics, Digital Information, Computing, and Self-Similarity (5th ed., Springer Series in Information Sciences). Berlin: Springer. DOI 10.1007/978-3-540-85298-8. ISBN 978-3-540-85297-1. (Also at Amazon.)
Schütze, S., & Irwin-Schütze, A. (2018). New Realities in Audio: A Practical Guide for VR, AR, MR and 360 Video. Boca Raton, FL: CRC Press / Routledge. DOI 10.1201/b22146. ISBN 978-1-138-74081-5. (Also at Amazon.)
Self, D. (Ed.). (2009). Audio Engineering Explained: Professional Audio Recording. Oxford, UK: Focal Press / Elsevier. DOI 10.4324/9780240812748. ISBN 978-0-240-81273-1. (Also at Amazon.)
Sethares, W. A. (2005). Tuning, Timbre, Spectrum, Scale (2nd ed.). London, UK: Springer. DOI 10.1007/b138848. ISBN 978-1-85233-797-1. (Also at Amazon.)
Shedroff, N., & Noessel, C. (2012). Make It So: Interaction Design Lessons from Science Fiction. Brooklyn, NY: Rosenfeld Media. ISBN 978-1-933820-98-3. (Also at Amazon.)
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